AI Insights · Timothy · January 2025
Top Basketball Games on Unified Platform in Australia Q4 2024
Explore the performance of the top basketball games in Australia during Q4 2024, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2024, the top basketball games on the unified platform in Australia showcased diverse performance trends. Here's a closer look at the metrics for each game, based on data from Sensor Tower.
Basket Battle from SUPERSONIC STUDIOS LTD saw a gradual decline in weekly revenue, starting at approximately $19 and dropping to $6 by the end of December. Downloads fluctuated, peaking at 3.5K in late December, while active users increased from 26.6K to 27.4K by the quarter's end.
NBA 2K25 MyTEAM by 2K experienced significant revenue growth, especially in late December, reaching $22.5K. Downloads began at 7.9K, declining to 3.8K by the end of the quarter. Active users initially rose to 13.2K in early December before decreasing to 7.2K.
The NBA 2K Mobile Basketball Game maintained consistent revenue, with a notable peak at $7.8K at the start of October. Downloads remained steady, averaging around 2K weekly, while active users hovered between 4.5K and 5.3K throughout the quarter.
Dribble Hoops from Voodoo showed sporadic revenue, with minor peaks reaching $8. Downloads varied, hitting a high of 1.4K in mid-December. Active users increased from 1.2K to 2.3K by the end of the quarter.
Basketball Stars™: Multiplayer by Miniclip.com recorded a steady rise in revenue, peaking at $1K in early December. Downloads fluctuated between 650 and 1K, with active users increasing from 2.2K to 2.5K over the quarter.
For more comprehensive data and insights, visit Sensor Tower.